> For the complete documentation index, see [llms.txt](https://docs.multiplier.fun/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.multiplier.fun/asset-curation.md).

# Asset Curation

Curation is how communities compete to capture gameplay-driven orderflow for their tokens. It's the allocation mechanism that programs where liquidity flows.

### How It Works

* Communities compete in transparent onchain auctions for curation slots.&#x20;
* Winners route all platform-generated orderflow to their tokens for the auction period.&#x20;
* No listing fees or paid advertisements, only competitive bidding determines which tokens capture flow.

<figure><img src="/files/rFMYCbhF7YJWo0wa5D1S" alt=""><figcaption></figcaption></figure>

### The Mechanics

* **Auction Competition**\
  Limited curation slots create scarcity. Communities bid to secure placement, with higher bids unlocking better positioning and increased flow allocation.
* **Direct Flow Control**\
  Featured placement routes liquidity from all platform activity, every wager, every game, every campaign. This creates measurable, verifiable demand with onchain proof.
* **Transparent Allocation**\
  All auctions occur onchain. Communities can see competing bids, track orderflow routing, and verify impact. The system is open, programmable, and bot-friendly.

***

### The Value Proposition

For token communities:

* Convert marketing spend into verifiable orderflow
* Generate continuous buying pressure with receipts
* Turn price motion into distribution and reach

For the ecosystem:

* Democratic access based on auction competition
* Self-reinforcing loop where successful tokens attract more gameplay
* Programmable demand rail that any project can access

***

### The Result

An open market for orderflow where communities compete to capture attention-driven liquidity.&#x20;

Curation turns Multiplier into a programmable distribution rail, where campaigns route dollars, not just impressions.
